Sharanya Sudhakar
All of them contain programming of one kind or the other, except for the art tab.
Primary languages used Cg, C#, C++ and javascript.
cardan_joint

Maya Rigging - Aim Contraint & IK Spline

Cactus

HOUDINI Procedural Modeling - Cactus & Succulents

Cactus

HOUDINI Procedural Modeling - Pagoda

chandelier

HOUDINI Procedural Modeling - Chandelier

CoralReef

HOUDINI Procedural Modeling - CoralReef

Mech Bird

HOUDINI Procedural Modeling - Mechanical Bird

Mech Bird

HOUDINI Procedural VFX - Emergent System

Mech Bird

HOUDINI Procedural VFX - Point Clould Look up

Mech Bird

HOUDINI Procedural VFX - Point Clould In Recursive Systems

Mech Bird

HOUDINI Procedural VFX - Point Clould In Shaders

Honeylight

Unity - Honey Shader

Floating Shader

Unity - Floating Shader

Transition Shader

Unity - Skin Shedding Effect Shader

JPod

Unity - VR-Oculus Rift

Texture and Modeling

Unity Animation Rigging - Whale Fins

Texture Mapping and Modeling

Graphics - Texture Mapping and Modeling

CombineMesh

Graphics - Combine into ONE Mesh

Transition Shader

Graphics - 3D Geometry Meshes & Terrain HeightField Generator

MP3

Graphics - Vectors and Normals with shadow projection

Transition Shader

Graphics - Single Cube Transform

lighting original

Maya Lighting - Night Scene, Kitchen

lighting original

Maya Lighting - Morning After, Kitchen

lighting original

Maya Lighting - Charcater

lighting original

Maya Lighting - Cars Inspired

lighting original

Maya Lighting - AO and Curvature with GodRays

lighting happy

Maya Lighting - To portray Joy

lighting happy

Maya Lighting - To portray Sadness

lighting happy

Maya Lighting - To portray Loneliness

Snowman's Nightmare

Game: WebGL and Javascript

Snowman's Nightmare

Houdini - Splash Water & Ocean Pipeline

Repose

Art - Smiling in Repose

in color

Art - Repose reimagined

Cat

Art - Fur in pencil

Ganesha

Art - To me , HE is everything!

Horses

Art - Knights A-Splendor

Whale

Art - Digital Waves

CupCake

Art - Sugar High

Flower Girl

Art - Spring