Maya Rigging - Aim Contraint & IK Spline
HOUDINI Procedural Modeling - Cactus & Succulents
HOUDINI Procedural Modeling - Pagoda
HOUDINI Procedural Modeling - Chandelier
HOUDINI Procedural Modeling - CoralReef
HOUDINI Procedural Modeling - Mechanical Bird
HOUDINI Procedural VFX - Emergent System
HOUDINI Procedural VFX - Point Clould Look up
HOUDINI Procedural VFX - Point Clould In Recursive Systems
HOUDINI Procedural VFX - Point Clould In Shaders
Unity - Honey Shader
Unity - Floating Shader
Unity - Skin Shedding Effect Shader
Unity - VR-Oculus Rift
Unity Animation Rigging - Whale Fins
Graphics - Texture Mapping and Modeling
Graphics - Combine into ONE Mesh
Graphics - 3D Geometry Meshes & Terrain HeightField Generator
Graphics - Vectors and Normals with shadow projection
Graphics - Single Cube Transform
Maya Lighting - Night Scene, Kitchen
Maya Lighting - Morning After, Kitchen
Maya Lighting - Charcater
Maya Lighting - Cars Inspired
Maya Lighting - AO and Curvature with GodRays
Maya Lighting - To portray Joy
Maya Lighting - To portray Sadness
Maya Lighting - To portray Loneliness
Game: WebGL and Javascript
Houdini - Splash Water & Ocean Pipeline
Art - Smiling in Repose
Art - Repose reimagined
Art - Fur in pencil
Art - To me , HE is everything!
Art - Knights A-Splendor
Art - Digital Waves
Art - Sugar High
Art - Spring